Referenslista

Referenser till källor jag hänvisar till i min redogörelse för projektet

Källor online:

5 Stages in the Design Thinking Process, Interaction design Foundation, Friis Dam, Rikke, och Teo, Yu Siang: https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process

Designing for the mobile environment -some simple guidelines, Michael Sean Gallagher: https://www.interaction-design.org/literature/article/designing-for-the-mobile-environment-some-simple-guidelines

Mobile computing, Jesper Kjeldskov: https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/mobile-computing

ACM Code of ethics http://ethics.acm.org/code-of-ethics

Vetenskapliga artiklar:

Tsay-Vogel M. och Sanders S. M. 2015. Fandom and the Search for Meaning: Examining Communal Involvement With Popular Media Beyond Pleasure.
doi: 10.1037/ppm0000085

Dill‐Shackleford E. K., Cynthia Vinney C. och Hopper‐Losenicky K. 2016. Connecting the dots between fantasy and reality: The social psychology of our engagement with fictional narrative and its functional value.
doi: 10.1111/spc3.12274

Examensarbete:

Åström I. 2016. När verkligheten är en del av spelet
URN: urn:nbn:se:su:diva-138403
OAI: oai:DiVA.org:su-138403
DiVA: diva2:1067115

Maxedius S. och Aronsson T. 2006. Mobil positionering vs Personlig integritet
id:1337837

Böcker:

Benyon B. 2014. Designing interactive systems -a comprehensive guide to HCI, UX and interaction design,
Harlow: Pearson Education Limited.

Martin B. och Hanington B. 2012. Universal methods of design,
Beverly: Rockport publishers

Greenberg S.,Carpendale S.,Marquardt N. och Buxton B. 2012. Sketching user experiences -the workbook,
Elsevier Inc

MCCullough M. 2004. Digital ground,
Massachusetts Institute of of Technology